
No upper limit is known.Įach type of random encounter has several descriptors which serve to determine what the Encounter is about. You can however put more Master Tiles than 20. Each World Map Master Tile has 42 Small Tiles.

You can only place up to 100 objects in a given Encounter - the pointer names have only two digits (00 to 99).You can only place up to 50 Encounters in an encounter table - the encounter descriptions start every 50 lines.World Map Tile information - This section is responsible for determining Random Encounters that occur on every tile of the World Map.Įxpected limitations of World Map editing.Each World Map tile can have one such set assigned. Random Encounter tables - This section establishes "sets" of Random Encounters.Random Encounter types - Here one can edit each type of random encounter, determining critters and objects, as well as assigning scripts that appear on it.Fallout 2 lists at most 12 maps for each terrain type. The maps are listed by their lookup name (stated in maps.txt, in data/data). Each of four types of terrain has its own list.

Maps used for REs - This is the list of maps used to place objects on in the random encounters.This section is of little interest to us at the moment. Terrain types - We find here some debugging information and some more or less mysterious commands.It looks as though you could edit the percentages for each macro (though you shouldn't change the values of None and Forced REs, which are set to 0% and 100% respectively), but I have never tested it personally and cannot be sure.

Fallout 2 is using several macros for the frequency, namely: None, Rare, Uncommon, Common, Frequent, Forced.
